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These are the environmental props I created for OVRS. Most of these are composed simply of a Diffuse and an
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These are screenshots that showcase the end product of my environmental work. I used Unity's Terrain tool to sculpt the landscape and populated it with the props I created. Please note that the blue ramp and panel structures in the second image were created by Adam Mechtley. |
These four textures were painted onto the Terrain object to create distinctions between the ground and |
This is the skybox, and it was intended to be enhanced at run-time by our bloom post processing effect.
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This was one of the most fun logos I have ever done.
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Unless specifically stated, all arts belong to me, Ben Ruiz. ©2007 |