These are the environmental props I created for OVRS. Most of these are composed simply of a Diffuse and an
Alpha map, and some of them have self illumination maps.

 

These are screenshots that showcase the end product of my environmental work. I used Unity's Terrain tool to sculpt the landscape and populated it with the props I created. Please note that the blue ramp and panel structures in the second image were created by Adam Mechtley.

These four textures were painted onto the Terrain object to create distinctions between the ground and
walls, and also to just make the environment more varied and interesting.

This is the skybox, and it was intended to be enhanced at run-time by our bloom post processing effect.

 

This was one of the most fun logos I have ever done.

Unless specifically stated, all arts belong to me, Ben Ruiz. ©2007